UnityFS    5.x.x 2020.2.5f1       2   A   [   C                 ²  l  ±     ð CAB-d154bae8baa892f2a3c750dd808239c8    "	í "l  ð2020.2.5f1       1 óÿÿHk¤á]½jêŠÁ d0X‰È	3 ñ   O €7  €ÿÿÿÿ €m ¢  H €«   '€  s1  €1@  @  ñ  Þ  € €    
  €Q  €j  €\   € ê€ € / € €   
€ ô €     ŽCó—Ú_FˆäZWÈ´-OBIr—:   òÓ   C‰QÕ €Æ C
  C( @  C*    "y€ C
  @ œ 	 €  S. €$< 
  s ñ  €-À À   
À . À À  @ @ À›    € ƒ  € w  À  0 9 €   À ` C`  P    ÀZ\   k
À @  ÀÀÀ bœ ` À   	À   	À à	À   À . À S¦ €n@ ` à…   ! 
 " 
à#  à—€ $€ % À€ &@à  ' 	` (à ` )À à .* à SL  €¦ + ` Ã ,   Ø  -  `ä@.@/`0`1`2`3`4`5`€ "
` 6€ 7€ 8€ 9  ñ	AssetBundle m_PreloadTab `FileID 1ath	 ’Container9 bInfo p5 TIndex `Size a# ƒ m_MainA ÷RuntimeCompatibility m_‡ 0Nam| úDependencies m_IsStreamedScene· óExplicitDataLayout´ @Flag> 4 aHashesö >tÀ¦±_`¼æ
LÛ#Pê	2 ÿÿÿÿÿÚ Ž
ðlv44json<  {"mLvñ`":[{"m§ó":"Bg","mPosition":{"x":0.0,"y ïz":1.0},"mRota& 0& SSacle# 1# 1I &},~ ~Animal"‚ ñ2.669999837875366G P2.230 ˜190734865y Ÿ  0.e  g s80790711  .z" É Q-2.107 95095825d R-0.61Ë 43051148Ë ‘2´ “381469728Ý!22 Ÿ286102296–’47 ’569488527—B2.00Q 0463257Ë ŽR0.810d384185•!83N 14169311•S0.070Ì t9802323-!48Q 79734420-Ž €(89bË 2340Eo576278b‘"378 ‚52316284Ë B1.97Ú9864196–vSlicer6d#75!!31B ž332427979¾ ë9” 9” 1u$69a"52÷13897706£ Q/11Ï.13Ï ‡"89£ ~6158142¢ 0Q ,"16¤„708465582o9536743‘/56Ñü4Ë Ž92.5×#85d "93á 7152557Ê k°],"mGameStyS ð5,"TotalDrawCount":3}P ²ôcasualgame/drawmaster/prefab/levelcomponents/}. „¸¾"  f/s/[ )	ø
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